Comments about the Homework Reading
Comments about the "tours" of virtual environments
Guided questions
1)Can immersive environments be used as a pedagogical tool?
2) What kinds of research methods and/or methodologies are good for considering immersive environments for pedagogy?
Notes on WoW from class:
Economy
buy and trade - simulated commerce
universal appeal?
war chest - weapons
avatar - third person
questing
growth of your avatar in the game
player versus player, player versus environment
inter species
nothing cuts you off from your physical environment
Does the addition of haptic engagement make for a "more" immersive environment? If we suggest that, why does WoW prove more addictive than a flight simulator?
What is sticky about it?
