Group 4 (World of Warcraft) Discussion Page

Comments about the Homework Reading




Comments about the "tours" of virtual environments



Guided questions 

1)Can immersive environments be used as a pedagogical tool?

 
2) What kinds of research methods and/or methodologies are good for considering immersive environments for pedagogy?

Notes on WoW from class:

Economy
buy and trade - simulated commerce
universal appeal?
war chest - weapons

avatar - third person

questing

growth of your avatar in the game

player versus player, player versus environment

inter species

nothing cuts you off from your physical environment

Does the addition of haptic engagement make for a "more" immersive environment? If we suggest that, why does WoW prove more addictive than a flight simulator?

What is sticky about it?

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