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  Immersive Environments - Design-Based Research for Scalability
Added by Cheryl Ann Madeira, last edited by Cheryl Ann Madeira on Jan 13, 2007  (view change)
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A Design-based Research Strategy to Promote Scalability for Educational Innovations.

Overview

This article offers insights into how the design of innovations can enhance their
"scalability": the ability to adapt an innovation to effective usage in a wide variety of
contexts, including settings where major conditions for success are absent or attenuated.
We are implementing the River City MUVE curriculum, a technology-based innovation
designed to enhance engagement and learning in middle school science, in a range of
educational contexts. Based on our studies of these scaling up activities, we offer
examples of design strategies for scalability and describe our plan to develop a
"scalability index."

Resource Type

  • Papers and Reports

Intended Audience (Select all intended audiences for this Resource - choose one or more, delete the rest)

  • Researchers
  • Teachers/Educators

Topic Area (Select the general topic area for this Resource- choose sa many as apply, delete the rest. Add new if relevant)

  • Physical Science
  • Biological Science

Author(s)

J. Clarke, C. Dede, D.J. Ketelhut, and B. Nelson

Keywords/Tags

scalability, design MUVE, curriculum design

Link to resource

final_scale_article_1.pdf 

Paper citation. Use this only if the resource is of type "paper or citation" - add the proper citation (preferably in APA format)

Clarke, J., Ketelhut, D.J. & Nelson, B.  (2006).  A Design-based Research Strategy to Promote Scalability for Educational Innovations.  _Educational Technology_46(3)

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