Metadata:
Name
The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds (paper)
Overview
Paper by Chris Dede
This paper outlines the processes of creating a virtual learning environment with various software programs and other technologies. It describes not only current technologies but their instructional relevance and educational implications.
This instructional approach enhances students' ability to apply abstract knowledge by situating education in authentic, virtual contexts similar to the environments in which learners' skills will be used (Dede, 1992).Through underlying software models such as distributed simulation, a learner can be immersed in a synthetic, constructivist environment.
The student acts and collaborates not as himself or herself, but behind the mask of an "avatar": a surrogate persona in the virtual world. Distributed simulation is a powerful educational delivery mechanism developed by the U.S. Department of Defense in the late 1980s.
Resource Type (choose one category that best describes this Resource. Delete the rest)
Intended Audience (Select all intended audiences for this Resource - choose one or more, delete the rest)
- Higher Education (college or university or beyond)
- Researchers
- Teachers/Educators
Topic Area (Select the general topic area for this Resource- choose sa many as apply, delete the rest. Add new if relevant)
- Technology Studies
- Research
- Teaching
- Other:
Author(s)
Chris Dede
Keywords/Tags
Virtual Worlds, immersive environments, constructivist learning, new immersive technology, MUDs
Paper citation.
Dede, Chris. (2004). The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds. Educational Technology.
dedi constructivist and immersion.pdf