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  Video and Computer Supported Collaborative Learning
Added by David Gelb, last edited by Jim Slotta on May 08, 2008  (view change)
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Overview

Summary

Video can be used in many different ways as a method of review and reflection of specific events than can often be difficult in real-time.
The ability to "slice" an event in many smaller elements offers the unique ability to see one event in many different ways. Additionally, the ability to store the event in a digitally accessible space allows many people to watch an event asynchronously and without the need to be physically proximate - these factors provide unique possibilities for collaboration.

Knowledge Media

Video as a form of knowledge media can be seen with platforms such as WebDIVER and in a more abstract sense in popular video sharing sites like YouTube

Pedagogical Goals and Approaches

  • To introduce individuals to the possibilities of video as both a learning and collaborative tool
  • To explore and understand the current limitations and potential video as a collaborative tool
  • To give individuals a chance to experiment and create their own video pieces hands-on

Reflections, Evaluations and Ideas for the Future

Understanding the technology by the class took longer than anticipated, and processing times (rendering, uploading, downloading) took up most of the class. In future projects students should be encouraged get get used to the technology on their own time as part of the class preparation.

References and Resources

Dillenbourg, P. (1999). What do you mean by collaborative learning? [pdf|^Dillenbourg_99_opt.pdf]

This article explains the different meanings of collaborative learning because there is no concensus on what it means in education. This article may introduce the idea of collaborative learning to those in the class who don't have a background in education.

Roy D. Pea (2005). Video-as-data and digital video manipulation techniques for transforming learning sciences research, education and other cultural practices. [pdf|^HVLE_DIVER_123004.pdf]

This article outines the DIVER tool. It is about 80 pages long and we asked the class to concentrate on sections 7.5-7.8, and 8. The applications for DIVER were outlined in this section. Video reflection could be used in theatre, sports, teacher training and classrooms.

Carmen Zahn, Friedrich Hesse, Matthias Finke, Roy Pea, Michael Mills, Joseph Rosen (2005). Advanced Digital Video Technologies to Support Collaborative Learning in School Education and Beyond [pdf|^p737-zahn.pdf]

Implementations

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