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EduTrail

1. Name:  Krystle 

2. Who else might want to work on it:  Megan, Alyshia, and Murat

Overview

A digital card that holds all of your cards (i.e. visa, driver's license, library card, student card, subway pass, retail discount cards, health information, emergency/personal contacts etc.). It will also have a USB attachment so you can upload/download information when necessary. It automatically backs up all of your information on an online server and your thumb print serves as your password rather than a text or number sequence. It will also be equipped with a tracking chip system (i.e. similar to the 'lost my iPhone' app) and a 'disable' button that you can access online if needed for security purposes.

Brainstorming
  • Media affordances?
  • Knowledge community?
  • Clear learning applications/purpose?

Audience: Age 14 +


SixthSense Cell Phone

1. Name: Megan

2. Who else might want to work on it: Krystle, Alyshia 

Overview

Currently, SixthSense technology (which we read about as homework during the Smart Learning Spaces theme) is a separate device from your mobile phone. My idea is to combine SixthSense technology with a mobile phone to create one seamless device. Since this technology would become integrated into smart phones, it could be used anywhere that wi-fi is available or on a device with a 3G connection. Since smart phones are slowly making their appearance in classrooms (through such initiatives as BYOD), this would create an extension onto the uses of such smart phones for educational purposes. 

Audience: All ages 


The New Spot       

1. Name: Cristina

2. Who else might want to work on it: Murat

Overview

I'm interested in how technology can enhance the experience of living in Toronto for underprivileged youth. Currently, Jane-Finch has a place called The Spot where students can seek help with tutoring but this program is only offered for a couple hours after school as described here. I'm thinking of an online/offline interactive social network site that allows users to create, engage, and share in ideas (similar to FB) about personal interests, home life, school life, challenges, employment opportunities, personal development opportunities,  etc. There will also be an offline component (at The New Spot) where students have the opportunity to meet, socialize and connect in a fun, safe environment with other students, teachers, and parents who have an shared interest in empowering the community and learning together.

 
Information Hub/apps specifically for new immigrants

1. Name: HealthyNewcomers

2. Who else might want to work on it:

Overview

It is very difficult (due to many barriers) for newcomers to gain all the information, resources, tools, and support they need when they arrive in Canada. There are certainly many govt documents that aren't particularly user friendly if English in not your first language. I think having a hub and using videos and other techniques for communication would be useful.

Audience:


Telling Stories

2013 Design Pages

1. Name: Audrey

2. Who else might want to work on it: Aziza, Derya

Overview

Digital storytelling is a means expression that layers visual images, text and sound to tell stories but also to think about media, culture and voice. My idea is to weave in traditional Indigenous and African folktales, with music, photography and text to create a personal narrative of self. I see this as an educational tool that would help learners explore their own identity, but also engage with historical aspects of the folktales. I would like to design this lesson so that the end product is a short media piece that reflects the student's voice.

Audience: grades 9-12


City Scapes

1. Name: Diane

2. Who else might want to work on it: Aziza

Overview

Ever wanted to draw on a building but were afraid of...legal consequences? I imagine an app for mobile devices that allows individuals to virtually draw on buildings. Holding up the device to the building, you can open the application and use whatever art form you want, such as spray paint, oil paint, water colour, etc. If someone has already “drawn” on the building before, you will have the option to see and add to whatever they created. This wouldn't be limited to buildings, but can be a way of "beautifying" the city landscape, and provide youth with opportunities to engage with popular and sometimes controversial art forms without engaging in illegal activity.

This would contribute to how individuals engage with and conceive of public spaces, and the effect of individual and collaborative experiences with art and space.
 

Audience: Adolscents and up


ARbital

1. Name: Jarek

2. Who else might want to work on it:

Overview

Within the study of chemistry, bonding is one of the most important concepts that a student needs to understand. The make-up of an atom of a molecule dictates its physical, chemical and reactive properties. However, many students have difficulty in understanding bonding, especially when discussing quantum mechanics and the concept of orbital hybridization. When trying to explain, teachers usually have students build molecules and compounds using physical balls and sticks. This activity is limited as it does not help students discover why and how atoms combine, it shows only that they do. ARbital will be an augmented reality software program that allows students to build virtual 3-D molecules and compounds. This is different from simply viewing a pre-built molecule; students will build their own. Additionally, the software will be governed by a set of rules (VSEPR, MO theory, etc.) so that only viable interactions are taking place, and this is only the beginning. Depending on the aspect ratio of the molecule to the camera, students will be able to switch views from a 'ball-and-stick' model of the atom to an exploded view showing how the electrons are interaction with atoms/ nuclei within a bond. With another change in aspect ratio (or with the addition of a view-switch tool to the molecule), students will be able to look at hybridization and atomic orbitals. If the teacher chooses, (s)he can have students build molecules in the orbital view to see the real-time hybridization of orbitals.

This software would help students better understand bonding and hybridization by allowing them to interact with the concepts rather than just learn them two-dimensionally from a whiteboard. 

Audience: Science students, grade 8-undergraduate

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TravelAR

1. Name: Jarek

2. Who else might want to work on it:

Overview

Even been travelling or backpacking in a country where you are not familiar with the language. This mobile software would allow users to point to a sign and get a real-time translation in a language of your choice. If it was pointed at a Attraction name, a link would pop-up to get further information.

Audience: All


TextBook   and Online Resouces

1. Name: Alyshia

2. Who else might want to work on it: Yuxia, jim, zhaoyun (Helen)

 

Overview

TextBook is a play off of FaceBook with an educational spin to it.  The main goal of TextBook is to become an online study resource created by students for students.  The information will be divided by subject, grade, and study unit, which will allow for easy navigation.  Students join together as a class where the teacher can control the content being published with a password.  However the students can independently sign on to Textbook and look through the material, they are just not allowed to edit or submit content.  Teachers would be encouraged to incorporate TextBook as part of their lesson plan, for example for science class the teacher could divided the students into small groups and have each group tackle a different aspect of the lesson, creating videos, graphs, study guides, etc…  The children should act as if they were teaching it to someone.  Once they are members each teacher will receive an online workbook that provided strategies and examples of how to effectively use Textbook in the classroom.  The final product should resemble an online, interactive textbook, comprised of students’ submitted work from various classrooms and schools. Students or parents (who already have a class account) can download an app to their smart phone or tablet and easily use TextBook as a study guide.  

Audience: Teachers and students from grade 1 - 12

Comments from Helen and Yuxia:

1.Platform:  We think it also put Wikipedia in the design for the online Textbook. Because Wikipedia provides a chance for students to collectively build knowledge based on their individual experience and review each other's contribution and add their views.

2. Range: We expect to enlarge the range of the students and teachers designing digital textbook to the world so that other students and teachers from anywhere can link the textbook content automatically according to key words. They can give comments on the Textbook and rank the textbook. The host teachers and students have the chance to modify or even directly use other's textbook that have good reputation.

   

 


HeartZone

HeartZone

1. Victoria

2. Who else might want to work on it:

Overview:

A cardiac monitoring system that is prescribed to patients at high risk for Cardiovascular Disease (CVD). The mobile technology contains a GPS locator, and software that monitors cardiac rhythms and sends them live to a computer that monitors these rhythms for any irregularities. If irregularities are found, then they would be picked up by the computer software which could alert the proper authorities (ambulance, family doctor, emergency room, etc.).  If the monitoring system identified the person as going into cardiac arrest then they would automatically re-route the ambulance to where they are located.

Audience:

Everyone/high risk for CVD

 


 

VCLP - Virtual Continuous Learning Presence

1. Murat 

2. Who else might want to work on it: Audrey, Aziza, jim, Derya

Overview:

A virtual presence that survives after the end of an online course. Your presence would be consistent as you take other courses. You would be able to connect with others who may have previously taken a course you are currently taking. Informal networking for formal learning.

 


Online Courses for K-12 Teachers

 1. Name: Helen Wang

2. Who else might want to work on it:

Overview:

Technology makes the world small. To reduce the teaching and learning gaps of different countries, an online educational system is created to help teaching and learning. If we read the Trends in International Mathematics and Science Study (TIMSS) and Programme for INternational Student Assessment of the OECD ( PISA), we will know the gaps of different countries in education. Through technology, we can help students in low performing countries to enhance quality of learning. Thus, I assume when people education is improved,  their health and quality of lives will be improved.

Many teachers in Canada and the world need exemplary courses to help them handle some difficult content delivery. The courses can be from different regions of the world and have language translation function. Different level teachers and students and parents can visit the courses. The online website also has excellent excellent lessons for teachers, parents, and students respectively. There are homework and answers to help students’ assessment. It also provides some examinations from exemplary teachers.

Audience: K-12 teachers, students and parents

ar in outdoor museums

 1. Name: Derya Kici

2. Who else might want to work on it: 

Overview:

Outdoor museums are generally in ruins and visitors can have limited information and guidance about it. My idea is to support visitors with multi-media  via google glass. And also real adventure plays can be designed with teaching purposes. Therefore, the visitors have an interactive blended learning environment in open-air museums. We can convert the museums to technology supported learning places. 

  

VisualExcercise:

  1. Victoria

2. Who else might want to work on it: 

Overview: 

Creating an immersive experience for those who exercise using stationary fitness equipment (treadmill, rowing machine, elliptical, spinning, bike)  . Allow exercisers to wear a certain for of glasses, or a screen, etc, that immerses them into an environment they would like to be exercising in.  For example, if you were running on a treadmill and you wanted to feel like you were running in the forrest, or on a beach, you would choose this, and you would running on the treadmill. It could be a more fulfilling experience for stationary exercisers. 

 


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