- Write out all the themes you can find... (smart spaces, health, social media,) .....
make a list here and some notes next to each about:
Name (include link) Year Main topic and pedagogical approach (add any main readings or resources) Summarize additional Resources relevant themes (list all that apply): 1.education (formal and informal) 2. Lifestyle (health and entertainment) 3. Culture (politics, sharing economy, Evaluation - what was good or not so good silver tsunami Fall, 2007 Main topic - the issues of e-literacy, inclusion and accessibility associated with e-learning to seniors Pedagogical approach - pre-class activities (article reading: about seniors and their difficulty with technology), pre-class assignment (a case study: find one senior, and help them learn to use a new technology that is interesting to them, provided some questions), in-class activities (video watching, group discussion - linked to four different pages, each one had several media sites or projects to compare, and included instructions. This was maybe before Google Docs!) Lots of resources - Web pages about elders Examples of sites Bibliography knowledge communities technology for aging gracefully (TAG) - lifestyle This was cool because it actually made students work closely with an elder and watch them learn about technology Smart Spaces and Augmented Reality Winter, 2016 Main topic - characteristics of smart spaces, implementations of smart spaces & augmented reality Pedagogical approach - create an immersive environment for learning (bring a smart space into classroom)
- Capturing the essence of a smart space by having the class engage in practices that help to contribute to a body of knowledge
- The classroom space manages the students in the class using a 'Wizard of Oz' type scenario where people act as sensors or extensions of the space
- Bringing in tools that enable and create smart spaces (Nintendo Wii is a simple example)
- Because of mobile devices, the design approaches should be precise and concise. It should help readers grasp the essential content accurately and efficiently
Many child pages under the main page Education Mobile and Ubiquitous learning Fall, 2013 Main topic - characteristics of mobile and ubiquitous learning, applications/implementations in classrooms, impact Pedagogical approach - The kinds of engaging activities for the class could involve:
- Exploring physical environments (field trips) with the assistance of mobile devices
- Capturing life experience with mobile devices
- Remote collaboration and collaboration on-the-go using mobile devices and collaborative software
- Creating lesson plans and strategies using digital devices and apps that facilitate mobile and ubiquitous learning
Many resources - papers, books, reports, demos, websites. Education & Lifestyle Tangible and embodied interactions Fall, 2015 Main topic - TEI Media (examples of current TEI applications), reflections, evaluations and ideas for the future Pedagogical approach -
Co-construction of understanding what comprises a "tangible" and/or "embodied" interaction for learning.
Shared reflection on the role TEI plays in personal learning.
Investigation of if/how TEI within a learning context leads to deeper learning.
Discussion around challenges facing teachers/instructors/learning leaders attempting to utilize TEI4Learning.
Examination of any existing neurocognitive evidence relating to TEI4Learning.
Brainstorming potential future applications of TEI4Learning within existing traditional learning environments.
Lots of resources - organizations/conference, papers, books, videos Education Layered Information Systems Spring, 2011
b) Have participated in an activity that allows you to understand the different tools within Google Earth and make a simple mashup using Google Earth cartographic templates, photos, video and text. We will also be discussing successes and constraints of this tool and how could Google Earth enhance a class or would you use Google Earth at all.
c) Participate in a layered system through Google docs, which incorporates online discussion as the 'lesson' progresses. This allows for the community to interact with each other on two levels. Here is our 'chat': Day 1 - http://screencast.com/t/Ediamnnfo4xg, Day 2 - http://screencast.com/t/PdUwhMuuG7f.
d) Explain the advantages of using GIS or other mashups as a pedagogical tool. Good paper to read to see different examples of mashups and their potential in the classroom: http://www.springerlink.com/content/u351076557471482/fulltext.pdf or http://ijdlt.nctu.edu.tw/download.php?dir=papers&filename=00052010-02-_ijdlt3-6_.pdf
e) Forecast future uses of GIS software.
Lots of resources - articles Life/culture ?