• Second Life (Virtual Environment)
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Tags/Keywords

Virtual Worlds, MUVE, Simulation

Copyright Status

2007 Linden Research, Inc.

Citation

n/a

Resource Type

Technology Tools and Environments

Demo Link

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Overview

A 3-D virtual reality community in which you create an identity, meet people, buy land and build your own objects. It is a "massively multiplayer online role playing game" (MMORPG), but one that offers users total freedom to create and interact as if they were living another life. This environment can promote an enhanced learning experience. This environment creates subcultures and knowledge building communities around areas of interest. The focus within this virtual environment is submersion. It allows for exploration of new spaces (e.g., countries, environments, etc.) and ideas.

Intended Audience

High School (9th through 12th grades or age 14-18), Higher Education (college or university or beyond), Researchers, Teachers/Educators

Topic Area

Research, Teaching, Physical Science, Earth Science, Mathematics, Music and Arts, Humanities, History and Social Studies, Language Arts, Technology Studies, applicable for any curriculum topic or subject discipline

Authors

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Home Page Link

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